Octet

Octet is about the sound of video games. Join Nathan and Noel as they talk about the music, effects, and ambiance of the new triple-A releases and the retro classics.


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Helldivers 2

Managed democracy isn't going to spread itself! Helldivers 2 came out swinging and we hopped into the fray. How much is this game's sound contributing to the humor that has helped make this game popular? Suit up with us and see!


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Elden Ring

Elden Ring's first expansion, Shadow of the Erdtree, was just announced so in this episode we revisit the critically acclaimed gauntlet of a game. FromSoftworks doesn't shy away from some bizarre artistic choices, and that seems to hold for music and sound as well! "Arise now, ye Tarnished...."


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Palworld

_Palworld_ has been a focal point for numerous discussions on art, copyright, and AI. The music and sound of the game hasn't been discussed to the same degree, so we jumped in!



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Fortnight Festival

In 2021, Epic acquired Harmonix, the studio originally behind Guitar Hero and Rockband. We are seeing the first signs of the the hegemonized team via the new "Festival" game mode in Fortnight and its... an interesting iteration.


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Hi-Fi Rush

We talked about this game at length in our last episode, and we decided it had earned its own. _Hi-Fi Rush_ Is full of life, energy, and pop-rock. In this episode we discuss the nature of rhythm games and the satisfaction of the "flow state!"


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The Octys | 2023

Its time to honor the ear-worms and pick the polyphony.... ladies and gentlemen... welcome to the first annual Octy Awards! This week, we rank the year's games in two similar but distinct categories, "Best Score/Soundtrack" and "Best Sound Design." There were many strong contenders, but someone has to come out on top! Join us as we hash it out!


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Alan Wake 2

The eponymous character of our latest installment is an author whose main work's eponymous character is portrayed by an actor named Sam Lake. This man is also the likeness for the character of the same name in the game's reality and is the creative director at Remedy Entertainment (the studio) in the real world.... or something like that. Its Alan Wake 2!


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Super Mario Bros. Wonder

Is the divergent pronunciation of "Bros." in the title of the "Super Mario" franchise the focus of this episode? No. Should it be? Probably not! This week we are jumping into Super Mario Bros. Wonder and its vivid auditory ascetic.


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Resident Evil

What is it?! The original Resident Evil and it's 2002 remake! For better or worse, this game created some standards for the genre and left us with some unforgettable hallmarks. This classic's relationship with sound is interesting, from its camera to what the team was trying to achieve with sound design and score.


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Cocoon

Can "atmospheric" be a genre? This week we are unwrapping Cocoon! The first title by Geometric Interactive, this game brings a lot from its founders' past work (Limbo, Inside), but there are additional layers here as well. Come give it a listen with us!


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Cyberpunk 2077

Night City is back on the map! Cyberpunk's first expansion, Phantom Liberty, just dropped so we are jacking back into the digital dystopia and turning it up. Will we be able to outrun the corpos, or will this hectic soundscape burn us out?


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Starfield

Its a field full of stars! Bethesda's first new IP in a long time is finally here. People seem to have lots of opinions on this game, but its hard to deny that it has has a unique style and soundscape. Power up that grav-drive and jump into starfield with us!


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The Texas Chain Saw Massacre

The Texas Chain Saw Massacre (2023 video game) is the latest major release in the emergent "asymmetrical survivor horror" genre. Join us as we dissect the game's relationship with sound, both in gameplay and the ascetic it strives for.


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Baldur's Gate III

Baldur's Gate III arrives a mere 21 years after its predecessor! Larian Studios' entry into the franchise might just be a GOTY contender. But how does it sound?


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Remnant 2

Remnant 2 (Or is it "II"?) has finally arrived! The follow up to the cult hit Remnant: From the Ashes has finally made it into our steam library and we are eager to explore this intricate, eclectic world. Join us for a song, Paxultek.


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Hunt: Showdown

This week, we are wading through Crytek's Hunt: Showdown. A shooter set in 1895 is rife for some immersive design, and the bayou in which this game is set is the perfect backdrop. Noel gives an overview of the pivotal role of sound in this competitive game.



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Final Fantasy XVI

We pick the pace back up this week with an action game! The latest Final Fantasy installment is here, and it continues the series' reverent relationship with music. Nathan catches us up on what this game takes from its predecessors and how it changes things up.



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Amnesia: The Bunker

We are breaking away from the AAA releases this week and instead diving into the darker recesses of video games... Frictional Games' Amnesia series has always been one of our favorites, and this week we cover the latest installment, The Bunker!


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Diablo IV

Stay a while, and listen! This week, we delve into the depths of music and sound in the Diablo athenaeum and Diablo IV's place within it.


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The Legend of Zelda: Tears of the Kingdom

Everyone is talking about it, and so are we! This week, we kick things off by delving into Tears of the Kingdom. We cover the iconic music of the Zelda games, their sound effects, and the recent entries' departure from the conventions of the series.


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